Virtual Laboratories and Virtual Worlds
نویسندگان
چکیده
منابع مشابه
Virtual Laboratories and Virtual Worlds
Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However, we ourselves have remained behind the keyboard, with the screen of the monitor separating us from the world we are simulating. Recently, 3D on-line technolog...
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At the frontier of most areas in science, computer simulations play a central role. The traditional division of natural science into experimental and theoretical investigations is now completely outdated. Instead, theory, simulation, and experimentation form three equally essential aspects, each with its own unique flavor and challenges. Yet, education in computational science is still lagging ...
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Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant, which change with every movement or interact...
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The paper deals with basic philosophy and structure of a remote controlled laboratory for experimentation in Electrical Engineering. The laboratory collects experiments from fields of Power Electronics, Electrical Machines, Electro-Mechanical and Motion Control Systems. The workbenches in the real laboratory are used over internet. Real experiments of the laboratory are distributed at various u...
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In the current development of internet technologies, one can clearly see two technology trends: the development of the Semantic Web and the use of virtual worlds such as Second Life. However, comparatively little work has been done to date on the integration of these technologies. In this paper we describe two use cases for an ontology in a virtual world project. The first is the use of an onto...
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ژورنال
عنوان ژورنال: Proceedings of the International Astronomical Union
سال: 2007
ISSN: 1743-9213,1743-9221
DOI: 10.1017/s1743921308016153